What's That Object? Learning Astronomical Concepts Through The Use Of The Aladin Program And Manipulation Of Astronomical Images

Authors

  • Melina S. de Lima SENAI/CIMATEC University Centre
  • Eduardo B. de Amôres Feira de Santana State University
  • José Vicente C. Santos Bahia State University and SENAI/CIMATEC University Centre
  • Vera A. F. Martin Feira de Santana State University

Keywords:

Astronomy Education Research, Aladin, Astronomy Pedagogy, Educational Games

Abstract

Various studies have noted current shortcomings in the teaching and learning of science in schools, and the results of large-scale tests show that despite heavy investment in education, Brazilians' understanding of science test scores typically fall short of what could be if students had a consistent, high-quality basic education. This article summarizes the teaching plan and systematic study results for an activity titled "What’s That Object?" implemented in the city of Salvador, Bahia state, Brazil, in 2015. Astronomical concepts were taught, and the Aladin software was used in the lessons, which included two computerized memory games produced for this activity. We believe that the results lend strong support to the notion that astronomy education can be improved and motivates educators to teach astronomical concepts at the elementary school level.

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Published

2018-06-01

How to Cite

de Lima, M. S., de Amôres, E. B., Santos, J. V. C., & Martin, V. A. F. (2018). What’s That Object? Learning Astronomical Concepts Through The Use Of The Aladin Program And Manipulation Of Astronomical Images. Journal of Astronomy &Amp; Earth Sciences Education, 5(1). Retrieved from https://journals.modernsciences.org/index.php/JAESE/article/view/71

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Articles